× | ÷ | − | + | ||||
÷ | × | + | − | ||||
− | + | × | ÷ | ||||
+ | − | ÷ | × | ||||
× | ÷ | − | + | ||||
÷ | × | + | − | ||||
− | + | × | ÷ | ||||
+ | − | ÷ | × |
Elements:
Coin
8x8 board
24 chips (12 per player)
1.) The player who moves first is decided by an in-game toss coin.
2.) The two players take turns in moving a piece. Players are not allowed to pass.
3.) The game duration can either be endless or timed. Players are given a 60 seconds each to execute a move. A. Endless Mode: Exceeding the given time entails an additional point for every five seconds the player hasn’t moved. B. Timed mode: The whole game will last for 20 minutes. If a player fails to move within the given time, one of his chips will be forced to move.
4.) All moves should be in forward direction except when taking a chip or if a chip is already ‘dama’.
5.) A chip is declared ‘dama’ if it stops in any of the following squares of the opposing player: (1,0) (3,0) (5,0) (7,0) Similarly, the opposing player’s chip is declared ‘dama’ if it stops in any of the following squares: (0,7) (2,7) (4,7) (6,7)
6.) In taking an opponent’s chip, the ‘taker’ chip jumps over the ‘taken’ chip and uses any of the four operation symbols of +, -, x, and -:- where the taker chip lands.
7.) A ‘dama’ chip can slide diagonally forward or backward in any unoccupied square as long as no opponent’s chip blocks its path. It could take a chip or chips whereby its corresponding sum, difference, product or quotient is doubled. Similarly, if an ordinary chip takes an opponent’s ‘dama’ chip, its score is also doubled.
8.) Correspondingly, if a ‘dama’ chip takes an opponent’s ‘dama’ chip, then its score is doubled.
9.) The game ends if: - the 20-minute game period lapsed; - a player has no more chip to move; - an opponent’s chip is ‘cornered’.
10.) The remaining chip or chips of the players are to be added to their respective scores. If the remaining chip is a ‘dama’, then its score is also doubled.
11.) The player with the greater accumulated total score wins the game.